It’s fast, and is able to stand up on its hind legs when enraged, which extends its reach and damage. The preview starts with the hunt for a Lunagaron, a frost-based monster that’s like a hybrid of Tobi Kadachi and the Odagaron. Capcom has been kind enough to show off 30 minutes of Sunbreak gameplay that features new monsters, skills, endemic life and the new zone.ĬHECK IT OUT: 15 Beginner’s Tips for Monster Hunter Rise | Guide No one was “off” Monster Hunter Rise they just wanted more.Ī few months ago, Capcom silenced the calls with the announcement of Sunbreak, a massive new “G-Rank expansion” that will add a new locale, new monsters and gear, a new difficulty rank in Master, and, hopefully, a new endgame grind to chase – though that last part, up to now, is wishful thinking only.īut there are certainly changes coming in Sunbreak. Even the PC launch brought with it nothing new, yet was still a hugely successful push. It was nothing new though, besides a few curios like the Sonic event. With only four monsters added so far, Capcom has attempted to keep the nest feathered for 18 months with a slew of Event Quests that offer stickers, emotes, and layered armour. But not in the same way it had for World. More monsters, more events, more gear to grind for.Īnd it did. Despite the story being technically unfinished and the endgame a little one-note, Capcom had built up more than enough good faith with players to weather any early criticisms. Initially, a Switch exclusive, Rise launched to worldwide acclaim and almost universal high praise. It’s fair to say that Monster Hunter Rise has had a bit of a strange journey so far, especially when considered alongside Monster Hunter World. However, we’ve seen 30 minutes of brand new gameplay and our appetite is well and truly whetted. Monster Hunter Rise: Sunbreak is right around the corner, but we’re still not entirely sure what’s coming.
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